>So if you have any brutal critiques of my work then I'll take on the challenge. No brutal critique, just critique here. The composition of the scene is alright, but the image feels flat. I would change contrast settings, change framing of the scene, add vignette. Highlight your main subjects with light in a more…
@Pep_mepla Looking good :+1: Do you have any dynamic/ interactive elements planned? Started with a blockout of the corridor in Unity, using baked lighting. Possibly trying some looping level? I'll use texture sets from Polyhaven as a base. Blockout with primitives Still primitives, applied some textures from Polyhaven Next…
Senior Environment
Artist Cold Iron Studios San Jose, CA Please
Note ● Applicants without a portfolio
will not be considered Position
Summary Cold
Iron is seeking an experienced Sr.
Environment Artist to join our world class team on our next AAA title for
consoles and PC! Do you excel at building props and spaces that are…
My third remixed stage! It's from a very very cult snes game called Maui Mallard in Cold Shadow. Maui Mallard is actually Donald Duck, and the stage itself is called The Ninja Training Grounds. I hope you like it! That's actually the first time I used Zbrush (so freaking hard to learn) in my composition, I'm also striving…
Getting a job now is going to be rough even for the most talented people - especially if the industry in your country isn't very large so don't be disheartened. ok.. It's hard to tell what you want to do from your portfolio and honestly you're going to need to produce more work and focus your efforts on whatever it is you…
Cold Iron is a team of passionate game developers located in San Jose, California. We’re a diverse group of veterans with decades of experience developing and launching award-winning MMO and action titles on PC and console. Cold Iron is seeking an experienced Senior Hard Surfaces Artist to join our world class team on our…
Hey everyone! I think I’m ready to call this project finished. I’m excited to share it here, and I’m very curious to hear what you all think. =) This started as a vehicle-focused challenge and eventually grew into a small sci-fi checkpoint scene built around the hover bike. The bike itself was the main focus: I wanted to…