Hello people! I'm an experienced freelancer 3D Character Artist looking for freelance jobs. Both long & short-term projects. Specialized in realistic style, game ready characters (low-poly), and likeness portraits. Skills: Organic and non-organic modeling from scratch; solid anatomy knowledge; High detailing realistic…
I'm in the early stages of a project and need a proof of concept model for a player character. I'm looking for a stylized, painterly art style, but specifics aren't laid down yet so you'll have freedom there. Reference pictures for tonal goals and the proportional ratio between human half and horse half will be shared upon…
CLIENT: ALEX PROJECT: 3D CHARACTER RIGGING CATEGORY: 3D DEVELOPMENT Rigging is Build
a control structure for items that need movement, like characters, so 3D Character Animators
can bring them to life in the game. Specifically,
Character Rigging Service
refers to the process of creating the bone structure of a 3D model.…
So, I am searching for some threads about character clothing, such as modeling. I'd like to have several outfits and things for players to put on their character. I know that the textures can be swapped on the clothing models, but I'm talking about entirely different clothing that would need different shapes, and it's too…
Hello fine folks of Polycount, I'm looking for some advice on how to pick concepts to work off of that are appealing to recruiters and the artstation community to get noticed and hopefully network and find opportunities. I've made 2 finished portfolio pieces so far (that are far, far far from perfect) but even in their…
Hey everyone! I'm ABR, a self-taught 3D artist about 4 months into learning Blender with roughly 1 month of actual sculpting experience. This is my first major project and I'd love any feedback or critique from people more experienced than me. A bit about me: I'm actually more of a topology person than a sculptor — which…
Yeah nice, sounds like something I could work with because I'm a big fan of Ben Bolton's Pro-Boolean & Dynamesh HS workflow ever since he posted it on these boards also to elaborate I'm not a character artist so specifically only getting eye-popping polished edges would definitely roll my socks up and down, all day long.…