We’re looking for a Technical Artist with Unreal Engine experience—someone who can bridge the gap between art and engineering to bring stylized, expressive characters to life in a new, highly creative game and cinematic format. If you’ve worked with MetaHuman, love stylization over photorealism, and know what makes a…
@gnoop for sure! I've found the same, leverage procedural stuff for quick results but polish there is brutal, it's just so much easier to finalize in ZBrush. I'm usually sending things back and forth. I really enjoy starting tileables with sculpted heighmask chunks from zbrush. Then I'll usually have to paint stuff out.…
Ok it will be hard to described but here I go. I will be using this pic to some of my problems: 1 - about the scaling issue. I want to make those verts aligned. On this pic they already are but to align things like that you can use scale tool. With each scaling scale tool changes direction you have to move your mouse to…
I think you are getting that weird darkness from the five sided poly you have near the nostrils. Not to mention you seem to have a lot of unnecessary triangles near the nose and lip in general. Cleaning those up may fix the shadowy areas. Also the bridge of the nose is weird because it disappears near the non existent…
London Siggraph - https://london.siggraph.org/event/byoa-february-2017-edition/ Facebook page - https://www.facebook.com/groups/417454175044/ New Pub!! The Lukin pub, 4 Conway Street in London. http://thelukin.com/TheLukin/welcome.html Feb 20th 2017 - 6.30pm - 10.00pm…
We are developing a PC game and are looking for a programmer who can help move the project forward. There is already an experienced programmer on the team who has done a significant amount of work, but he now needs an assistant — someone who can take responsibility for parts of the system and help bring the project to a…
Malice Paradigm is officially initiating core asset production today for our upcoming T-rated psychological horror game, "Teratophobia." We are starting with an accelerated 14-day development cycle to build a self-contained 7-minute Game Jam Demo. Voice talent casting is already locked via Casting Call Club, and we are now…
Still soft & fluffy. . . tighten up the gaps, and harden the edges if necessary. This is also true of the curbstones up top. The keystone seems undersized to me, I'd scale it up to make it more proportional with the rest of the bridge. I'd also bring the bottom edge down to meet the rest of the arch. As it is it looks like…
Hi everyone! My name is Syoma, and I’m a 29-year-old 3D artist specializing in Stylized 3D Art for games and other creative projects. I’m currently looking for exciting collaborations and projects to contribute to! With over 12 years of experience in 3D modeling, I primarily work in Cinema 4D but also use Zbrush, Substance…