Hey guys, i'm having a problem with making a game res model for production. Is it a problem for skinning if some parts of the models are not attached with vertices? Lets say, the head is separated and cover by some cloth, or the arm is a separate mesh and isn't weld to the chest. I'm really clear about making different…
Oi pessoal, Estou desenvolvendo o Averse 3D , um novo aplicativo móvel de moda e tecnologia onde os usuários criam um avatar 3D realista de si mesmos e experimentam roupas 3D em tempo real. Imagine: seu gêmeo digital + um guarda-roupa digital premium . Este é o núcleo do MVP — avatar 3D + roupas 3D + sistema de…
he guys, i've an object that has different materials. one of them shall be a glowing light. i've a color map to mask the different parts out. i want to let one of these parts glow in CE3. but how to tell the engine that i've a mask and let only this part glow? hope you can help me
The McMillan CS5 is a weapon I have been working on and off for while in my spare time and I wanted to start posting my progress so far. Blockout stage is completed for the whole gun. Midpoly versions of parts that are completed so far. I wanted to refresh my memory on my whole workflow pipeline so I decided to take the…
Some interesting sh*t I guess. Well, yesterday and today I worked on another frame - for another painting. I think that everyone knows it ) Here it is: And then I worked on potions. What a Dishonored apartment of Hypatia without any Addermire Solution or Health Elixir? So, I created them, and also animated shader. There is…
I'm Still working on this Stylize character by Eran Alboher Part 1 : https://www.youtube.com/watch?v=-PsCvI1UMtw Part 2 : https://www.youtube.com/watch?v=O25tY6OpOPQ Part 3 : https://www.youtube.com/watch?v=HG4wAx222rU
Hello everyone, I’d like to share my first independent project: a detailed 3D model of the Grand 850 rigid-inflatable boat (RIB). Since I am still a beginner in 3D modeling, this was a massive learning experience for me. My primary objective for this project was to achieve accurate hard-surface geometry representation,…