I like this idea. I often have little questions that don't deserve their own post and feel bad making new threads for them. I have a question about the project all tool in zbrush. I'm trying to project the detail from a hardsurface armor piece to a low poly retopologized version with UVs. I've stepped up the polycount of…
Cool project! It seems like you have some AI images on your ref board (not sure since low res). I always recommend people to avoid using "AI references", those are almost always garbage. Especially when it comes to anything robotic/hardsurface. As you said yourself this robot is very iconic, there are tons of references…
Yeah just saw your post. Maybe you know about this thread, if not it should be an eye opener just substitute max for blend: 3ds Max/Zbrush: Proboolean + Dynamesh hardsurface workflow tutorial
Thanks for the input all! We will have 2 concepts for Props (1 stylized, 1 hardsurface) and we will have 2 concepts for Environments (1 stylized, 1 hardsurface)
I started this today, just messing around with hardsurface in ZBrush. I have no idea where it will end up, but it will include a lot of hardsurface, marvelous clothing and skin texturing.