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Re: (MEL) How to get selection center for scaling faces
Reply by
onionhead_o
·
Aug 2021
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Coding, Scripting, Shaders
setToolTo Move; float $pivot[] = `manipMoveContext -q -p Move`;
3 results
Re: Testing the new DX11 features of ma2013.5
Reply by
NB-DanTE
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Mar 2013
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3D Art Showcase & Critiques
this is really awesome ,is the displacement 16bit or 32bit float ??, stunning result
Re: No more buttered scones for me, Mater.
Reply by
[Deleted User]
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Aug 2009
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General Discussion
I wonder if floating geometry is still cool over there :D
Re: Monthly Community Noob Challenge August 2013 (10)
Reply by
tkfxity
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Aug 2013
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3D Art Showcase & Critiques
@david - one of the legs on your bench is floating in the air :D
2 results
Re: Call of Duty - Modern warfare 3 Weapons
Reply by
kaze369
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Jul 2012
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3D Art Showcase & Critiques
WOW, you really didn't use any floating geometry.
2 results
Re: Sewer WIP
Reply by
Serp
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May 2010
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3D Art Showcase & Critiques
I think it needs about 300+ floating turds. lol
2 results
Re: Warrior dude's head
Reply by
iansnyder
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Feb 2005
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3D Art Showcase & Critiques
I fixed the floating sections, here is the texture and wireframe shots.
2 results
Re: The Rigging Toolbox
Reply by
jbuck
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Sep 2012
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Technical Talk
v 1.10 is out with master control and floating control tethering.
Re: Halo 4 Hard Surface question
Reply by
Cathodeus
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Nov 2012
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Technical Talk
Solved ... Sorry guys ... The floating geometry normal's were reversed
4 results
Re: Making sense of hard edges, uvs, normal maps and vertex counts
Reply by
final_fight
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Jul 2014
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Technical Talk
It's ok to use 16-bit half float for normal maps?
5 results
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