Hello! I don't have harsh words but hopefully I have useful a critique. You're showing an ortho view of the sculpt. Did you also sculpt in ortho? This can be very challenging and look wrong once you switch to the target focal length in perspective. When working from references look up "focal length portrait" to get a sense…
Hey fellow polycounters, I open this thread because I'm with a team of students in game art and we hope to graduate this year, and we know we can get great feedback from you guys! We're doing a game demo on UT3 PS3 version. I'll be showing the game in front of a jury made of professionals in June. So, to be precise we have…
Just starting my WIP Thread to entry the contest. Well looking at the skins that are going to be in the contest I really want to make an MP9 Skin. It's a gun I use a lot and think I can do a good job. The main reason I want to win this contest is because I think it'd be awesome to have my skin in the game I've put so much…
Hi all I was hoping for a little feedback on the look of a game I am currently developing, called 'The Tower'. It is a survival horror game set in a British tower block in the 1970s. Part story exploration, Part first person shooter. I am developing it in Unity3D. I have created the environment layout (building geometry,…
This is my second attempt at making a skin! any feed back and help is appreciated <3 Step one: Drew some hands on the magazine (From memory) and brought it into illustrator. This design is going to be inspired by the classic alien Movie. Step 2 Tracing my drawing Step 3 dragged into photoshop for some colour step 4,…
im looking for one for primarily 3d work, around about £700. anyone know what would be the best option for this? ive been looking around but cant really find one that i like the look of, or with a better specs-price deal. EDIT: so far ive found a few, but without reviews its hard to judge:…
Poop, didn't see your newest Post. Yes we work on commission sometimes...We also have contained and retained searches. Where a studio will pay us for all jobs. And we work harder for them....it doesn't directly affect your salary. Even for commission only placements, yes if you can do all the smoozing and get your Resume…
Under a million tris without long thin triangles is better. You can have 1-2 mil tri meshes too but UV ing those is a nightmare. You have two bake options, one is to bake the nanite mesh with itself or have one mesh under million tris and bake high on top of it. Above million its going to be an issue with file size…
This has come along way jadeEyePanda! It's looking quite nice. Here are a few suggestions: It's probably a good time to start working on matching the style a bit better. Here's a screenshot of a blood elf from the WoW model viewer. Notice how the Dark line around the eyes thins out and stops before reaching the bottom? I'd…