Go to dynamics and stimulation section or the other vid: http://www.blender.org/support/tutorials/ http://blenderdiplom.com/en/tutorials/416-tutorial-advanced-particle-trail-in-blender-264.html
To be frank I look up HK 416 cross section rails and that was there. I found another picture that I am going to use, so it's back to the drawing board lol
Last week I used consistent references (nsfw) to improve the human female basemesh. It's still damn hard to make something that doesn't feel uncanny, but It's just a matter of learning and forming the neural connections and muscle memory that will enable me to 'see' what works and what doesn't. Ideally over the years I'll…
A model of a dragon based on Marco Espinosa's incredible design 48K Tris 1X4096 Rigged in Maya Concept Credit: Marco Espinosa Check it out here as well: https://www.artstation.com/artwork/48lPe2 Credit: https://www.artstation.com/artwork/b6l3n
This is the embed code: <iframe width="640" height="480" src="https://syncsketch.com/playground/25da0efb68e24836b3a3344229313ec4?embed=1" frameborder="0" allowfullscreen mozallowfullscreen="true" webkitallowfullscreen="true" onmousewheel=""></iframe>