@FruitsPunchSamurai Thanks man i agree:) what 3sm said. @3sm thanks man digging your mundo hes looking great! right on about the feet i scaled them up so hopefully should be better might scale em up a tad more looking at em. So im gonna stick with the road warrior themed mundo almost finished with the block out still…
i had the same problem a couple of years ago. to be honest, it was pain in the ass. i first tried to keep my workflow as close to 3dmax as possible, but in the end it's about getting used to the way maya works. and after a couple of month you see that maya is at least as powerful as max, plus it's much easier to customize…
If this is just to improve you own understanding of anatomy, I would take a screen shot of what you have now and overlay it on to top of some good reference in Photoshop. http://www.anatomytools.com/anmfv1-1-3scale-p13.php
Hi, i would like to get in the game industry too. I finish my university of chemical technology and now i know it is not for me. I always like games, so decided to be a game artist. I bought Digital Tutor membership. I still struggle with some thing. 1st: What should i put into my portfolio? I would like to be Environment…
It looks great to me. I don't think you need all those poly's around the tip of the tail and the lower legs tho. I see a lot of stuff on these boards looking just a good with much less polys in those areas. And unless the source engine is different from most other engines I've read up on, the model will have to be…
Thanks all, I hope I can post an update of the blockout clothing soon. @.CSM I use reference: photos, anatomical plates and art. I also use a freedom-of-teach male statue: http://www.anatomytools.com/anmfv2-1-3scale-p14.php
you're quickly moving further and further from the concept. sisters of battle get more and more "holy" as they become more badass. for example http://www.spacewithinspace.net/images/warhammerimages/celestine.jpg…