@polymath256 Just to be sure, are you setting the model to unlit? Vertex colors multiplied over an existing lighting/shading model can be quite dark. Here's a video from an old Playstation Underground disc that shows how they applied vertex colors to light scenes in Tomb Raider 3 (starting at 3:53):…
Yep, like this http://imageshack.us/scaled/landing/227/exampleofwallswk0.jpg It certainly isnt the only way to do things, but it helps with modular env construction
Added this line of code to line 231 swatchDisplayPort -wh 2 2 -sn $materials[$i] -pressCommand ("select -r "+$materials[$i]+ ";NodeEditorWindow"); THANK YOU FOR THIS TOOL!
I am pretty sure my dropbox is at like 247% capacity Just use this http://www.speedyshare.com/ It'll allow other people to access the files too, that way