Hey guys, I finally got around to actually painting. Got super busy with other work and whatnot. Anyway, here it is! And I'll post all the steps. Step 1 Step 2 Step 3 Step 4 Step 5 I'll post the finished version in a reply after this one.
Have anyone managed to do something like that? With halo distance variable by noise input? It's perhaps could be possible with loop node or slope blur approach with more steps but I wonder if there might be a simple quick solution for this ?
In this thread you'll be able to see my steps while creating a 80's Sci-Fi-Skin for the Ak-47! Subscribe to this topic to stay up to date ! The skin is already in the Workshop ! Vote for it if you like it :) http://steamcommunity.com/sharedfiles/filedetails/?id=678596292 Have a nice day, yours sincerely, xVcenturionVx! <3…
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The way he did it was, Step 1: Make low poly Low Poly Step 2: Import to zBrush Step 3: Sculpt details, (while retaining the overall shape) Step 4: Then bake maps using the low poly from step 1.