This is a year old topic, but I always face the same problem. I wonder what does Zbrush developers think about this issue. It's a big headache if you have many udims.
Found some really cool old house plans from the 1880s (Australia) and had a hack at modelling one. Everything modelled from scratch (except the grass and plants). Some test renders so far (Arnold is soooooo slow!). https://youtu.be/2AKR3PAHsEQ
Hello everyone. Please help me solve the problem. I think Marmoset is broken or I did something wrong. I needed to replace a small detail on the UV set. I deleted the old mesh, added a new one (LP and HP), manually placed islands on the UV set in place of the old islans, baked the Normal map, and noticed that the new mesh…
So I got a reminder that it was 10 years ago I did my first Zbrush sculp! Think it was kind of fun to see where I started and where I'm at now. Hope it is okay to bump this old thread! :)