How to make this type of controller with only one shape node and one transform node? Note: Display->shapes is checked in Outliner I would try parent command with shape flag but after checked the display->shapes in outliner it will show three nurbscircle shape nodes under one transform node. How to achieve underlying…
Ya you can definitely make one. The Blend node is an "atomic node" which are fundamental and optimized nodes. SD allows you flexibility to build up custom nodes yourself using simple nodes.
Hi, Is there a way to increase the input slots of "addDoubleLinear" Node? Currently, there are only two. I have 6 intended inputs and it would nice to just use one node rather than 4 nodes stacking against each other. Or is there a better node out there? Thank you for your time.
I'm currently making some tools to cleanup empty shape nodes in maya. I know that the shape nodes are essentially containers for vertexes and so on but does anyone have any insight on why maya would create an empty shape node? Is there anything wrong with just deleting these shape nodes? They seem to cause a lot of…
Is it possible to sample a cubemap from a custom node? I want to be able to use texCUBElod to sample lower MIP levels of my cube maps. For a normal 2d texture I can simply create a Custom Texture node and connect it to the Custom node and use tex2D. However, when I set the texture in my Custom Texture node to a cubemap, I…
Hello, There is a new PixaFlux release (2019-02-02). Since the last time I posted on this forum we have implemented a ton of stuff: Major New Feature * Custom reusable nodes. Create your own nodes. New Features * Support for Mikktspace uv tangents and binormals * Save TIFF and PNG 16 bits per channel images * Support for…