consider showing some texturemaps too! and bringing that model into a gameengine or maybe marmorset, if its designed as an game-prop. l already like it a lot. allthoug the specular qualitiy isnt perfect yet. lot of parts look like polished plastic still. keep going !
Seems like it's an issue with how each software readst the tangents, when rendered in marmoset toolbag, oddly, it shows how it should looke like in 3ds max Guess I should't worry about the seam but just use the right tangent for the gameengine the model is for (cryengine 3)?
Hey, for real time models. you can show your work in every gameengine you know. Like Cryengine, Unreal, Unity etc. To be more lazy just use Marmoset. Lighting is much more easy to setup. But in general, the result could be the same in every engine with good knowlage of lighting.
"If Unreal doesn't get into streaming and realtime lighting anytime soon it will be dead" wait, what? ...Unreal have streaming and realtime lighting? :P And I have a hard time seeing the largest gameengine in the market "dying" anytime soon, the generation is coming to an end soon anyways. Seen from a production…
a friend of mine, who works with me on a gameengine, is quite a wiki fan, and has set up many, I am sure he would do it, since he is also a coder/art mix. sorry for the sidetracking of the original thread btw the Y -/+ thing very likely is right handed vs left handed coordinate systems
Hello, is it possible to use the Vertex's Alpha value as a material map in max5.1 ? The Vertex Color map only supports rgb, wondering if there is such thing for the alpha value as well... trying to make some preview materials for a gameengine. Also looked into compiling my own plugin (modified vertex color map) but cant…
Blender Tutorial: Ultimate Game Art Creation Guide Learn on https://www.wingfox.com/c/9030_2670_27697 What You Will Learn in This Tutorial? 1. Modeling tools and techniques for game models 2. Game asset optimizations and UV Unwrapping 3. PBR Materials and Texturing 4. Baking Important PBR Maps for Game Engines 5. Lighting…
I have a question. Im new to blender so it can be stupid question^^..So, for example i have a mid-to- high character (subd, bevels) character textured in blender using your special materials and following the rules for your plugin. Then i create the lowpoly version of this character for the gameengine. Do i will be able to…
Small correction. Python isn't a scripting language. It's fully featured and "general purpose", meaning that you can do anything with it. It often gets used as a scripting language which is a plus. Because you can program your own stuff with it (Panda3D, Blender GameEngine) and then still use it to interact with your 3D…
I assume you would throw a few maxscripts together that allow to place entities and such. Als it might be wise customising the UI in a fashion that it hides most of 3dsmax, so that basically only the level relevant primitives and operations are left. probably also a simplified material editor. to just assign quickly…