Pior thank you for having a foot in there, you are always good at pointing what is truly wrong. The topic is sectioned in two parts, yes. And there is a part that is unnecessary to read if you don't want to, and as Fansub has mentioned I could add a spoiler, but that was not the objective. The people should be interested…
As the title suggests this thread is a place for the consolidation of programming and scripting knowledge on Polycount. It isn't meant to compete with the Tech Artist - What are you working on thread, but rather compliment it in the same way that Technical Talk relates to Pimping and Previews. Nor is it meant to compete…
Kept these tech art writeups handy ever since I'd stumbled upon them a while ago, over at TechArtists.org discourse, imo well worth a read: http://ericchadwick.com/img/techart_guidelines.html https:/jobs.ea.com/search/view.do?id=a0z50000000dg4aAAA (dead link, I'll search through some drives for that specific article) ...in…
#mereMortalProblems #techArtistWouldNotComplain #makeItWork #welcomeToTheGameIndustry It's a dope concept. When bruno makes it work, by October or whatever, it will look slick in game. heh What's the homie hayes doing on it?
Was thinking a similar thought yesterday after visiting techartists.org They've got a link to the wiki in the amongst the forum tools at the top of everypage. Something like that would most definately increase the profile of the wiki. of course the whole sig thing works too i guess
I haven't used puppetshop in a while, we gave up on it after we had some issues installing it with max 2011 and then having issues on our render farm and we hired a new animator that didn't know it so I wasn't going to waste the time training him (their documentation is pretty bad). When they included CAT we switched but…
A few weeks ago I was working on a "double tap" script for max. It is a way to reuse keybinds, press the key once one thing happens, press it again quickly within a narrow window of time and it triggers something else. But I hit a snag with tracking time, but the guys over at TechArtist.org and their knowledge of some…
Another site to learn how to code interactively: http://www.codecademy.com Looks like it just started and seems to have the potential to be awesome. It seems to be teaching Javascript. Hmm... I think we've fairly derailed this thread. Sorry dcfedor! Maybe we should start a "Programming Master Thread" in Technical Talk for…