Well not really. CE before Ryse (don't know engine in Ryse version) can't handle few light overlaping over each other. And I'm talking about PS3 and X360. Our lighting artist have a lot of problems with that.
while Ryse was an xbone exclusive, remember that it was also built on a (largely) public game engine. sure the iteration they used is currently closed but they've already announced their plans to launch it with their subscription model, and most of the features used are already in the current public version (seriously,…
Here's a sample of what the materials look like when added to the trees. I'll be texturing the trees and then adding some hanging moss later on! I'll be using Zenpat's Ryse moss tutorial (http://polycount.com/discussion/130038/ryse-moss-tutorial) for a log I'm going to sculpt and paint for the ground.
I nearly forgot about the 2d section! I was about to post this in the 3D. The habits... the habits... So here's a matte painting I finished. Its a non official concept art for Ryse. Its just based on a place in Ryse and its design language. Here you go: Simon Kopp