Seconding the documentation- are you going to make it a public mentoring session? I've seen threads like that up on conceptart.org focused around environments (environmentoring).
Thanks guys :) appreciate it! Going to be adding the cave, some more environmentand also doing some small changes to the dragon before the 17. Hopefully i will have enough free time to do this :P
Just to point something out on conceptart (since you might miss it, the forum is huge). there's a huge classlike section called environmentoring- definitely worth checking out and a great series of assignments you can, er, assign yourself. I've been thinking about doing some of them myself.…
This is counterproductive to having systems with longer life. Its environmentaly unsustainable. Throw away electronics like cell phones are part of the problem of planned obsolescence. At least with the current computer setup you had longer lives. And no EQ, its still cheaper to upgrade your cpu than buy a new system to…
Hi everyone and a happy new year. I've decided to spare my time on a new environment. It still a early wip but i am about 30% of progress. Subject: "Le chemin des nuages" (The cloud's path). A semi-desert place with few oases on the tops of high cliffs. Despite the difficulties of access some peoples chose to build their…
Hi, Guys I'm 3D Artist from Malaysia. Email : ray_chung1122@hotmail.com currently I'm working on a environment scene. Will post all progress here. Concept done by Andrej Rempel https://www.artstation.com/artwork/rAywNO Concept Art. Blocking_Stage
12 Month Contract Role - Guildford, UK - Games My client is a British video gaming institution. They have been making ground-breaking original IP since the late 90s and are still going strong almost 15 years later. Due to their continued success, they are looking for an exceptionally talented Level Environment to join…
This is a good start. I think the biggest things that need work are materials and lighting. Why are the walls so shiny in the first piece? Gather photo references of real world walls, and examine closely what their materials look like. Then replicate those materials. Secondly, the lighting needs finesse. Again, examine…
@orangesky Thanks for the interesting question, I'll try to give you a full answer based on my experience. It's my first time making the interior so I also had to figure out many things down the road. This is quite a small scene, so I can afford to build it inside the 3D software, but if we are speaking about something…