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Re: Orbit in Maya 2016, 2017 stopped working
Reply by
Omegas_Catoms28
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Nov 2017
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Technical Talk
Thank you Axi5, guess my Maya skills are a little rusty!
Re: pixelated, jaggy edges where terrain meets walls of castle
Reply by
kevin_blake
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Apr 2018
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Technical Talk
That was exactly the solution. Yes, definitely will lower the polycount for the game engine. Thanks Axi5!
Re: Decimation Issues in Zbrush
Reply by
Curiouslittlecritter
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Jun 2021
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Technical Talk
@Axi5 Thanks so much! I will try that tomorrow and let you know if that works.
Re: [Autodesk Maya] How can I rotate several objects at the same time ?
Reply by
TheLazyScarecrow
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Aug 2017
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Technical Talk
@Axi5 Okay, I will take a llok at those rotate tool settings then , thanks a lot for the answer :)
Re: [Maya] What is your solution to making double-sided planes ?
Reply by
MBauer17
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Feb 2018
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Technical Talk
@TTools and @Axi5 Took your advice and did a quick render and it all worked out! Thank you !!
2 results
Re: [Maya] How can I make a smooth curve ?
Reply by
TheLazyScarecrow
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Aug 2017
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Technical Talk
@Axi5 @TeriyakiStyle OHHH I finally found it!! Thank you very much this will help me a lot :)
Re: Maya rotation animation problem
Reply by
Aboulicious
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Sep 2017
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Technical Talk
Thanks @Axi5 for your fast answer. What do you need to see? I will post a screenshot.
2 results
Re: Panel Lines (curved and straight) on Curved Highpoly Geo, how?
Reply by
pmiller001
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Oct 2017
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Technical Talk
That problem is resolved by using the morph targets and the chisel brushes. Its explained further inthe link that @Axi5 posted above.
Re: [Solved] Blender Face weighted normals (controlling bevel weights?)
Reply by
pior
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Jun 2017
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Technical Talk
Axi5 : there is no need to ever use the edge split modifier, since Blender allows the user to mark hard edges manually.
2 results
Re: 3DS MAX 2018: Create a loop a constant distance from another loop
Reply by
kbrueck
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Jan 2018
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Technical Talk
Thanks Axi5. Do you mean place the loop roughly where I want it and then manually measure each vertex's distance?
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