http://www.lilchips.com/hmcs2.asp For UNREAL ENGINE you need the HMCS TOOL to convert your heightmap . bmp into heightmap . r16 Works fine , easy to use - you'll need to adjust just the altitude !!! For TERRAIN editor keep 513*513 , but for the new tool LANDSCAPE go for 512*512....still testing; strange ...:poly142:…
...you can see the shape and proportion issues, right? One thing that may have happened is that when you were laying out your references, you didn't make sure they maintained the proper dimensions. When I was working on IL-2 and Flight Sim, we would actually lay down markers for lengths along the datums, gear roots,…
Hey everyone, haven't shown much art here so I thought i'd post some up. Finished this recently. Probably calling this finished for good, but critique is always welcome :) Thanks for stopping by ;)
So the example you showed, just takes the center and scales it up at any size up to 2k, correct? What I am -attempting- to do is for each of these brushes is to move the transform over.. Your post helped, and I might be able to apply some of it but I still have to figure out this offset :| So like small brush in corner,…
http://www.amazon.com/dp/B00FRS6W02 I am selling a basically new condition Wacom Cintiq Companion. I'm flexible on the price, but its rarely used because I went from a flexible night job where I had planned to sketch away, to something a bit more structured so its collecting dust - I just end up on my PC more now. Its in…
Hi! Nice updates! Thanks for reminding me of the challenge :sweat_smile: @BillyJackman I like personality it got, with the frame looks like it has a grin. If you intended to work on this some more, I think some dynamism/ folds in the hanging scroll would enhance it more. And perhaps some more material definition, so it…
Thanks MeintevdS, I understand what you mean about the boilerroom and all of the pipes and cylinders. Ill be revisiting the things you have mentioned for sure :) Thanks Metalliandy, Where I get those numbers from was 512 x 3 down which is 1536 and 1024 x 5 across which would be the 5120. I just showed those numbers that…
"texel density" and texture resolution is pretty much the same thing, at least in this context. One determines the another. When you set your modular mesh uvs to use 512p/m, it means you assume that uv space 0-1 will be filled up with a 512 texture, and this 512 or whatever resolution texture will fill up space equal to 1m…
Third Quake 3 PPM this year, Goho. Loosely based on two HR Giger images. The Goho Doji he made for Teito Monogatari and the Harvester from the Dune project. 684 polys but 112 are double sided via shader so 796 is the true total. I was within the poly budget so I didn't have to strip any away. Could cut at least 100 without…