The rib cages in both of these aren't meant to be realistic, was going for a warped macabre-type style Thanks for the input and I'll take a gander at those books Found an online scan of a book, skimmed through all of it, seems pretty interesting http://www.scribd.com/doc/334333/Constructive-Anatomy
@himadri_sm: Thanks dude :P @MoP: Thanks MoP <3333333! @nrek: Thanks man. I'd rather see them roughing up the brutes :P @konstruct: Thanks dude! Yeah it's a bit busy. I just updated it and changed a few things around so hopefully that and the textures will ground it. I took off some of the floaters like you said, and…
If you don't know anything about webdesign, its best just to do something like this, http://adambromell.com/ and spend the rest of your time improving your game art skills. EDIT: Chris beat me to the punch. Really this is all you need [html] <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"…
Just use the -override_vpk start parameter to do it without manipulating the gcf, if you for some reason really really want to replace it inside the file then look at this: http://steamcommunity.com/sharedfiles/filedetails/?id=130788578#33333 (I think there's other versions floating around that are called dota2replacer or…
About the whole timescale thing in Tron.... Flynn says that 1 milicycle = 8 hours. I remember someone mentioning a memory they had of 20 Cycles ago.... so we don't know for sure how long Flynn was in there, but we can use mathematics to easily figure out how many years each "Cycle" is inside of the grid. 8 hours = 1…
You cannot draw... yet! But I think you will get better! Your lines are loose and scrawl like, try and reign em in and get solid regular lines. The last drawing is your best! It shows a move to more focused lines, and good perspective btw! This tip is thrown out alot but it bears repeating. DONT draw in a manga style…