Also strange issue packing here... summer version is under 200 winter version with same number of textures and everything is 205 mb. This is tough to troubleshoot :-/
The subdermis in 205 was controled by both the RGB and A channels of the sub-dermis map. You could set it up in 1 of 2 ways: 1. RGB = color only and A = value/intensity 2. RGB = color and intensity If you were doing #1, that's essentially the same thing as having the color in the RGB and then setting the alpha as a…
I have used it for things like vertex lighting/coloring. http://blog.environmentartist.com/?p=205 Warheart is right. It's good for pointing things out if you don't want to do a cleanup.
Well I found out that as a student I can get a free copy of windows 7 so that'll save me around $150. The ATI card really seems like the best choice for a budget but I do prefer Nvidia cards, So which do you think I'd be better off with? Galaxy GeForce GTX 560Ti 1024MB - $279 EVGA GeForce GTX 560 Ti 1GB - $299 ASUS Radeon…
related and nice mash up: http://www.polycount.com/forum/showpost.php?p=1136540&postcount=205 and http://www.polycount.com/forum/showpost.php?p=1136990&postcount=207 to get a complete Silo feel into max
Finished texturing the air cab! Quite happy with how it turned out :) Wire: This was my reference: http://www.espritduo.com/images/The%20Art%20of%20Final%20Fantasy%20IX/955%20-%20Airships%205.jpg
The Baking map guide is up (for 3DS Max users). Sorry but I won't be making one for other modeling tools as I only use 3DS Max :/ http://www.polycount.com/forum/showpost.php?p=2094877&postcount=205
Thanks LateWhiteRabbit for your help, I totally missed the speaker cover being blue, I just went and did a google image search and almost all were blue, I was using a couple of restoration websites that apparently weren't doing it well, lol. I just fixed the normal and the shadow is gone, Yes it worked almost perfect once…
I wrote this small guide on how to bake clean maps using 3DS Max and XNormal with Handplane plugin. Pretty straightforward and easy to understand. Might be trivial for the seasoned artist. http://www.polycount.com/forum/showpost.php?p=2094877&postcount=205