Not sure about the Tobias Koepp one has I've not watched that yet. In the Tyson Murphy tutorial he shows you everything step-by-step so I think you will be fine if you follow along. If in doubt, google anything that you're not sure about as you go along. :)
I reckon there is no need to go fancy with a tablet unless you are stepping over to a cintiq. I have 2 bamboos running on win 10 and a newer comic tablet. The tablet is app sensitive so with zbrush it steps over to a central pad operation area. Also pretty affordable.
Have you released a tutorial or step by step on how to do this? Maybe any pages or suggestions on where to look to replicate this stuff? Its mindblowing amazing. Thanks for sharing. I can see now that Substance Designer is the future, better jump on that bandwagon before its too late.
I'd love to see some step by step process with some of this stuff or even some video footage. Your sketches really capture the abstract and apply well to architecture and design in general. Again, I love your stuff, but I want to know how you do it lol.
Thanks a lot NikhilR. I am looking for someone to give me tips on how to refine my workflow, improve my artistic skills and get me a close, step-by-step guidance on production of game characters so that I may bring my art to the next level.
This was great, thank you! Definitely going to read and re-read for a while. My only suggestions might be to re organize to present the information in the order that you do things in, if that makes any sense, making it a sort of step by step cheat sheet for the whole process. Again, thank you!
Step 1) Use a quality case that has filters over the intake ports. Step 2) canned air every once in while. If you ever have a crappy case and wait until something is wrong before cleaning it, throw it all out as soon as possible and do it right.
Sounds like you need to define what your goal is very specifically. Do you want to make a model for games? For movies? Just to enjoy on artstation? Once you know that, then you can find plenty of tutorials and articles to take you step by step through the process.
Hi everyone! This is my first post here! I’ve decided to overcome my fear and try creating an environment for the first time. So far, I’ve made a blockout in Maya and visualized it in UE5. The next step is to break it down into high-poly and modular assets. I’ll do my best not to abandon it and to finish it to the end. I’d…
I have been modeling for quite a while now and only recently decided to make some game models in hope to break into the industry someday this is my third "game ready" model. I modeled those in Fusion 360 imported the .step files to Moi and exported them as obj to tweak/unwrap the geo in Blender and of course, Painter was…