I am finally done with this project. It took a few turns and troubleshooting after I committed to doing the shape revision but I’m happy I did. Thanks for the feedback @Fabi_G it helped a ton! Looking at wood crafting and references clearly showing how a chair actually is put together. Focusing on the high poly was the…
Maybe shadowing? no light source, perhaps try painting a glow & cheat it on the inside as if it did have a light and see what happens, testing stuff can help figure it out, i do not know anything bout the updated applications, but when i tried this stuff it just worked. I also did not make my own texture/material i edited…
Blender how to select face and select face loop with shortcuts Blender basics, Quick tips to show how to select face and select face loop with shortcuts. Happy sharing. Happy sharing and I hope this helps. #blender3d #blender #cgian Watch here, https://cgian.com/how-to-select-a-face-and-face-loop-in-blender/
Hello Here are some exciting new job openings at the University of Hertfordshire. If you know anyone who might be interested, please don’t hesitate to share this information, thank you. · Lecturer in Games Design · Lecturer in 2D Animation · Lecturer in Animation Theory and Cultures Job listing here, they closing in a…
I wasted lots and lots of time this year trying to find anything useful for content creation. Models/textures/ decals/ just nice alpha for brushes . Contrary to all that internet buzz and doom scenarios I found really nothing . All AI can generate is maybe some phone games fancy art : 2d pictures for a fantasy style "find…
Well I think for one thing your portfolio doesn´t show what you wanna do, you got props, characters, environments and materials. it´s generally not a great idea to spread yourself thin by doing a bit of everything. I assume that´s because your school assigned you all kinds of stuff to do but now that you´re not in school…
Fairly sure I'm not going to make it in time, but I will definitely finish the bard concept on my own. Starting off with my biggest weakness, going in head first ! @AdamDanby, it's nice to see some significant changes to the original design! I think you went a little overboard with softening the folds on the pants as they…
Decent for a first model. You should post wireframes, tri-count and map sizes though. You provided PLENTY of shaded angles to look at, but they don't appear lit. Use marmoset engine for this. Depending on where this model would be implemented, the polycount suggests it would be used for a mobile game. I'd say nowadays the…
Good on ya for doing an original concept design. The clothing doesn't seem to be sculpted in the Overwatch style; that's what stands out to me originally. For example, the Jacket lacks relatively sharp, planay folds and instead has lumpy and soft shapes across the board. If you take a look at Hanzo or McCree, a lot of…
There are a couple of threads on normal mapping on the technical talk forum that helped me a great deal in understanding what is going on. This is a huge topic, and a lot to take in. It will take time to figure out how things work, why you should do things in certain ways, and how they relate to Blender.…