I'm in archviz right now - but I gotta say I've never been part of the games industry. The job market didn't look all that good here when I had finished studying so I went for visulization. The main differences to game asset creation include: - noone gives a chicken about your models (as long as the rendering looks good) -…
- That solid black line just divides the space for me, I'd maybe think about removing it, and doing something different. Not that you have to replicate it, but the black/white checker floor tile is definitely charming/classic diner. So maybe removing it from your counter base, and putting it on the floor instead could…
^Anything claiming to give you more energy or keep you up is unhealthy. If you don't sleep this is for everyone, you can cause brain damage amongst other things... sleep is not for the weak It is for the intelligent. I have been a victim though in the past I haven taken part in breaking night though It is not as cool as…
I just got this great idea and want to do that, getting there but always have this constant battle. I have to step back and decide what the best route will be from here. Go back to the mountain, fix what you see that does not look right now, after youve seen this, before the main file gets too complicated to work with, or…
https://www.artstation.com/artwork/qJNJE2 The rainy night in the corridor of the Resident Evil Opera House in my fantasy is another huge project. I hope I can complete it smoothly. . . As early as 2021, I made the lobby part. At that time, I basically made assets according to the specifications of UE5. Now I have time to…
Looking pretty decent so far. I feel like there is too much focus on the Flynn's sign though. Its the brightest source of light and it makes the composition so left-side heavy. I cant tell if you have the city lights in the background or not..looks like you might but they are pretty short...I think it would look cool if…
Yeah the second lighting setup has my vote. I'd even say try getting some more rim lights on the right side of the character to bring them out a little further, but that might also just be my own preference! If you haven't had a chance or are still playing around with some lighting setups, I really got a lot out of…
I'd probably try to drastically reduce the polycount of that element (reproject it later if necessary) so you can manipulate it with greater ease to get a bit more even texture flow, or use soft selections and pinning along with relaxing (or combine both approaches) to get the best possible outcome, but there will be some…
Might want to work on her expression, she doesn't convey the motion that she doesn't want to be there. She looks like she's just there watching without much involvement (other than the kind of involvement a Bond villain has with his henchmen fighting Bond). Make her look more scared, using her arms to stabilize and protect…
Might be a stupid question but if they were traveling quicker than the speed of light how can they see where they are going?... I mean surely to travel so quick in such a meaningful distance wouldn't you need to be able to predict placements of objects "in the future" else you'll end up warp driving yourself into a rock.…