For the light: Actually doesn't look too bad. Try looking up photoref of old lights or tools from the era (I'm assuming WWII type stuff here) and study how the rust and wear sits on the object. It's okay for a prop such as this to be a little boring considering it's an unimportant object. It's something that would be in a…
Well, it's going to be hard since Sherman tanks aren't very shiny. They have a very matte look, probably due to their consistent paint jobs. If you want a toy look, there's no better reference I feel than the Imperial Guard models from Warhammer 40K.…
Hi @Recursive Sweatpants , I would like to say that the models came out nicely done. In my opinion an easy way to stay more faithful to the original concept is by trying to keep the silhouette of the characters over all ( even though that may prove hard due to the challenges you may face replicating the pose on the…
I'll echo samnck's comments about the materials needing some love. They just aren't reading like metal at this point. The ref you have is solid and shows some really nice edge wear and general wear on the prop from use. Try to replicate that a little closer. Also the end cap that seems to screw into the knife seems a…
Only a lawyer will give you the correct answer. Design is copyrighted, therefor replication (derivation) of a certain design is most likely copyright infrigement. If you earn money or not does not count,if you rename it, does not count, if it is fan art or not does not count. The copyright owner may just tolerate it for…
Also on the Nordic Hammer The runic lettering looks sweet, but I would re-do the squiggly lines since they don't look particularly Nordic to me. It looks like you were going for Nordic knot-work designs, but those are generally characterized by more variety and a juxtaposition of sharp angles with smooth curves, whereas…
Just because the point isn't viewed on screen, that doesn't mean it's gone or never will be displayed. All of those points have to be stored some place, if its not sitting in the CPU then its in RAM or on a disc or on a hard drive. Even if you come up with quick way to sort all of those points and only display a handful…
I've been busy at work but we're winding down now so I've been noodling on this for a little bit here and there. Still in the really early modeling phase but at least the textures are all almost finished :p I just need to put a little more polish on them but I'll do that ~after~ I get everything lit. No point in making a…
I would say a rip-off, is when you apply a black material to your model and you can't tell the difference between Master Chief and/or your own character. I would also say a rip-off, is when your character even has a texture on, but from the back looks exactly the same as Master Chief, and if takes you more then 5 seconds…
It depends on the situation. Like if I'm unsure which direction I'm taking or whether I'm replicating a reference/concept or just doodling an idea. Basically I'll mash up some models in Max, nothing too fancy and import them into UDK and mess around with it. A lot of the design direction comes when I decide if I'm going…