I understand that this site is mainly for art and modeling, but to anyone who is familiar with programming (C++ mainly). Do you know any sites that feature image processing alongside with open source code. In case you don't know what I mean by 'image process' one thing for sure, it has something to do with imagery.…
POSITION IS NO LONGER AVAILABLE - POSITION IS FILLED One Thumb Mobile, based in Glasgow City Centre, Scotland, UK develops cutting edge mobile games and applications for the latest mobile phone platforms including iPhone and Android. A new full-time office based post of Artist is now vacant in One Thumb Mobile, Glasgow to…
I love it and I want to see it in all its epicness. Sending myself an email so I remember to back it when I get home from work! ...However I agree %100 about the logo. Totally get where you're going and it does stink of the 80's, but I personally think if you're going to be using it functionally it should at least be…
dxt1 (RGB) compresses 6:1 dxt3 (RGBA) 4:1 (sharp alpha) dxt5 (RGBA) 4:1, (smooth alpha) 3dc (RG) 2:1 (for 8 bit data) 4:1 (for 16 bit ), compresses 32 bit better (2x16bit), ie higher quality normals there is no mainstream single channel compression. storage on disk is typically the same as in memory + a few bytes…
It's either floating hands, default inventory or rewriting the entire pawn. Took me some willpower to turn the game off once I started "comparing"... Anyway, some crits after playing the original: - Object and scene fidelity ain't perfect. I understand that doing it pixel by pixel the same thing isn't the goal here but try…
I'm afraid so. An unwrap is just a way to tell your program to display what pixels on what part of your model. So if the seams don't align on the uv then that means the texture will no align on the model and thus show you an ugly seam. What a seamless or tiling texture lets you do is that it allows you to overlap geometry…
Assuming the same texture is used and the face takes up the same screen space there is generally no extra cost to render more of it's pixels (usually refereed to as texels) on a face. It should take the same time to render if a single texel covers the whole face or the texture is repeated multiple times over the face. Each…
yes! this is small explication !!! ur english = very cute regardless of the NM u will add, right now ur diffuse makes it looks very ineffective in terms of material and rendering. your older, diffuse-only models were much clearer. in here its only the face and maybe the pants with the long vertical pads that are visually…
Clevor/Sager(same hardwar) laptops have much worse fan issues than a MBP. I had a 13" with a 750M and the fan was super loud and would cycle on and off for no apparent reason. The build quality with these laptops is also questionable as well, I broke the hinge on my within a year of normal use, and I had to have the LCD…
My experience with iphone was so-so. While It can do photogrammetry for sure but you have to take gazillion of photos close to subject. End even this way it tends to shit evry photo with AI details that are not there actually + some crazy sharpening altogether resulting in a lot of geometry artifacts and noise. I suggest…