It depends on the tools used. Invest in mocap, invest in the tools and animation talent to get it looking good. I agree with Gav and Pior, its a start not an end but there could be several things holding them back. - Not enough bones for every piece of armor? - They lack the technical know-how to rig up the secondary…
Ugh university finals this week kept me from posting the last few days, so I apologize for not swinging by and giving critiques. Tomorrow will post everything i've got done, but now, more critiques! @Pyrzern: Love how you handled the shirt so far. Feels fitted like in the concept. @dimfist: Not sure why but I like look at…
Hello polycount community, curious if someone of you has the technical background knowledge to answer this. I'm currently working on a rather big personal project of a futuristic sniper rifle with a lot of moving parts. Workflow is that I will render both the highpoly in some raytracer, probably Redshift, and create a pbr…
Looking for skilled 3d people who use 3dsMax v7.x+ and/or Photoshop for use in building models from concepts. These will then be rigged, textured and animated (by yourself if desired) and imported into the game, Dawn of War. Models usually range from standard units (3000-3500 polys) to unique ones (5-7k+ polys). Bipeds…
[ QUOTE ] again not something that needs to be "implemented" in code.. we do this, its part of the rig, no programmers required. [/ QUOTE ] Please correct me if I'm wrong, but you're engine still has to read that rig right? As far as I understand typically eye controls are done using look at constraints with some sort of…
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In maya 2018 and later you can do this by ctrl+middle mouse drag with the move tool and component selection activated. m4dcow got it, but an important detail to note is that you have to be in object mode, not face/component mode.
So im currently making 2.5$/hr as a non artist and in a few years it will go up to 6$/hr. So I'm not very hopeful about my future career. For the past 6 years i have been making art for my own enjoyment. not focusing on it 100%, so it pretty terrible. But i see a lot of decent artists make way more than 2$ per hours. So it…
If you search for something that builds vfx flickbooks or atlases I reckon you'll find something you can use. I've not done one myself unfortunately or I'd just chuck it up here