Hello So here is my 2 cents for what it is worth (not much). The low geo looks good the material treatment does look flat and artificial what I would consider is adding grime and stains using a combination of clearly evident staining on the diffuse map and the not so evident grimes and stains on a color spec map. Adding…
Agree with saleomkd and you got the man himself to post a response. I really love this as well, masterfully replicated, for me however i feel maybe an original design would have gone a bit further than replicating a project. (Again however) since you are a freshly new studio group, its a great learning piece but i feel…
I wouldn't bother learning traditional sculpting at all if your only purpose is learning it is to 'graduate' to digital sculpting. I understand people have a certain romance for traditional media but there's really no practical reason why you would start there. Similarly I am not sure why you would start by exclusively…
I'd fix whatever's going on with the skybox, or perhaps replace it. The dark clouds look a little too much like a photoshop airbrush and don't appear to be matching with the other clouds. The white line below it between the ocean and sky is also distracting and looks like a visual error, possibly the horizon line for your…
bcottage - Thanks man! It's a bunch of standard materials with different spec/gloss values set up in max. Each have its own colour based on the look im going for. Screenshot is a max viewport grab using the max script "Grabviewport2" Robeomega - Thanks and more to come! tehrobster2 - Thankyou! paulsvoboda - OMG its you!…
I actually like women of all differenct shapes and sizes. I'm not big on 'stipper girls' in the real world, but I enjoy them in my games and anime. Maybe because they don't contain all the veins and stretchmarks that come from augmenting your breasts in real life. It is very possible for a woman to have naturally large…
Lots of Indie developers make profits on games. The reason that developers don't make any money is that publishers hammer out a share-cropping type deal to screw them over. Why is it that so many companies fail and yet the game industry keeps growing? How about we look at it from the perspective of the store owner. I was…
let me throw my 2 cents in here. (also a arist on warhammer online) i'm not trying to steer you to our games style, but advice on rendering the object more realisticly the 2 examples you posted, the coin and bronze shield are SUPER OLD antiques. that is why they are worn and gnarled. you should notice, neither of your…
Awesome work Kevin, great look and silhouette. My two cents are it has a ludicrous amount of wear and tear showing so it's clearly seen a lot of use but I find it's uniform all over the body, and it's pretty much all just scratches. I'd like to see heavier wear at the joints and places that would routienely brush and rub…
I'll throw in my 2 cents worth, and yeah, that's about all it's worth, lol. 1: for the wireframe, still looks like you have a normal map on it. Which: A- makes it harder to see the wires because it is 'dirty' B- adds detail that really isn't there. Just add a plain grey material so ALL we see is wires. Also make that…