Just throwing this here :) Mermaid Ref, kinda sorta. http://genzoman.deviantart.com/art/Atlantis-183437968 Depends on which direction you're taking her to, I guess. I have seen mermaids with lower buttocks and her fish part starts right below that. All in all, yes to bellybutton. :)
So glad your back onto this; was showing guys at work today.. Look at using micromesh for your chainmail; itll save your life ;) http://www.zbrushcentral.com/showthread.php?183429-Customized-Chainmail-for-MicroMesh
You get used to the navigation after a short while, I switch between Maya and ZB a lot and it never seems awkward. This may be similar to what you're looking for:- http://www.zbrushcentral.com/showthread.php?183019-quot-Middle-Button-quot-Plug-in-for-ZBrush-4R6
For those interested it is definitely possible to set the Zbrush viewport controls to be exactly like Maya, and once you do that there is zero reason to go back. Every personal preference can be debated and argued forever but it is undeniable that being able to control all 3d programs exactly the same way is a plus, not a…
To get a nice clean base to start texturing, I normally bake 3 maps: -Green channel of an Object space/bent normal map -AO map -Cavity map(this can be baked in Xnormal or take your normal map into Crazybump and make one there) -Additional bakes, such as a point light bake, can be made too, heres a link for that:…
@oBoogiemanx There is an update, It's safe now , get a look here(top post) : http://polycount.com/discussion/183042/maya-ndm-phoenix-non-destructive-modifiers-and-tools-for-maya#latest :smile:
Don't use mentalray renderer to showcase a game model. Use a game engine instead. Your barrel normal map is getting better, good job. Have you seen this barrel yet? Might gain some pointers from they way they did theirs. http://polycount.com/discussion/183292/viking-props-marmoset-toolbag-3