Thanks for the detailed reply. To add to your #2, I've done that a few times and then I actually get rid of the bake-helper edge loop, so you get the nice bake and you can actually then make it low again. It works pretty well. And WOW, that's a lot of polys for Star Citizen! Man!
I came up with a story about an alien who is 70 trillion years old, who holds TWO UNIVERSES in his scrotum. You can guess the true origin of the big bang. I think you'll find he has even more potential than TF AND Star Wars combined!
I've also seen some of the greatest artists use some of the hokiest, hackiest, and slowest workarounds imaginable. Being a great artist doesn't always mean you are doing it the most efficient, fastest, or smartest way possible. Ever seen an all-star not using hotkeys? Makes you want to shake em.
A pop-up book adventure starring a raver who obviously hasn't eaten anything in years? Awesome! She looks like I'd see her ribs no problemo, almost anorexic. I second the uncomfortable pose and man-hand comments. Otherwise, nice design. Resembles an FF character quite well.
My similar recent favourite list was '30 under 30' 2011 for Video Game Development - supposedly acknowledgement of 'game developments most prominant rising stars'. Not a single actual developer made that list with the exception of one producer - it was almost exclusively marketing, PR and journalists. The 2010 list was…
haven't played 3 yet but loved 2 and you'd be a fool to skip it. It'd be like watching Star Wars and skipping Empire or watching Lord of the Rings and skipping The Two Towers or playing Gears of War and skipping Gears of War 2.... wait, ok I guess it'd be exactly like that second one...
What about using the "Normal Align" tool? To snap the star object to the surface of the other object. You could also try using an attachment constraint... or was it called a surface constraint? I forget which one it is... but it sticks the object on the surface and lets you slide it around and rotate it along its local…
nice site very pro, cant wait for where the wild things are by the way... ...cant help feel like the art is a bit squeezed between the fancy web page, i just think i prefer a simpler approach where the art is the star, but its still very good, just proffering an opinion
ok so fix, check, rinse repeat. got the clothing... finally. so here is a preview while i work on the speck maps and Normals. did you ever think of switching up the syllables in normals so it might sound like "No-rmals" sounds like a star trek alien. rmals... HA!
Spherical turret kinda reminds me of the droids from star wars. You might be able to draw some inspiration from these guys. My biggest issue with your initial concept is how off center the grounding part is, it's way in front. Unique, but also very odd, as unique stuff tends to go.