Hey dude, looking nice! I both like and dislike the folds in your sculpt. Some areas look really nice and flow like cloth, while other areas seem to be really muddy and swiss cheese. The way I usually do folds, I'll take reference photos of me wearing something made up of similar material. Then based off that I'll…
Thanks a lot man, you're a life saver. I do have a couple questions though, mostly having to do with figuring out how replicate edit poly commands from max. First, is there a way to extrude along normals like you can in max? I have a ring of faces selected and I want to extrude them out. I can do it by group, or by…
Oh, forgot to add that of course you can also work with other approaches, not just corrective blendshapes. FaceRobot is a nice hybrid of skinning, muscle simulation and corrective shapes for example. you can probably replicate most of the blendshape stuff with bones, I heard about stuff like putting NURBS surfaces inside…
I've never noticed this problem (in any version of Max). Perhaps it is a video card driver compatibility issue. I've got a couple pet peeves in 2015, but I tried in many scenes (some with thousands of nodes) to replicate this problem. I could not experience it :) I also tested various display modes (Realistic, Shaded,…
overall good start but some of your shapes are off... make that all of your shapes are off. They're right in spirit, but if you're looking to replicate white glint then everything needs some adjusting. Yes, I've spent wayyy too much time looking at the construction of that particular AC. I was going to hybridize it for one…
Haha i was making a joke. These things tend to be a bit silly because people can cherry pick to make it look like their progress is both good or bad :P. I did make the original work in 2007, but that was with some amazing help and feedback from pros, so i was punching above my weight, and it was a piece i couldn't…
Our third task in our 3D course at TGA. Modular building of a (old) restaurant in Malmö. We used photos of the building for textures and reference to replicate it in 3D. 3 weeks in total, half time. I think I just about squeezed it in two weeks time since I started on it a week late. We were limited by at most 4500 tris…
You can do that but it's not the same. You'd also have to put in a poly select modifier to clear your current selection and then turn 'show end result' on and work with a ghosted wireframe. The trick is quite simple though, Wrapit clones your highres reference and hides it, then applies a Push modifier on that object and…
That's a good thread, Ayoub44, will study that now. Attempt to replicate. First tutorial that I found on Zbrush rocks used brushes like fracture that just sorta naturally adds detail with the included alpha. So, it's not something I went into detail to make presentable. Just trying to start. I can remove the default alpha,…
You can make a grayscale mask out of your recorded movement - select your fancy brush, make necessary stamping on one separate layer, extract the silhouette with Ctrl+ layer thumbnail click. It will have all the jittered detail that complex brush left. Remove the layer with modifications. Then you can use that mask to…