I've been using Sequencer for exactly this. With UE5 there are significant improvements with Sequencer and ControlRig. If you're limited to using UE4, you can still pull off results like this even without setting up raytracing project settings. Feel free to check out my portfolio link below. The most recent posts…
Once again, thank you for your help. It's so hard to find an instructional video that goes over these important concepts. Adjusting the pivot was brilliant.
Aww yeah, time for a new project. I'm gonna be doing a classic: the UH-1N "Huey" helicopter. This was very popular during the Vietnam war as a "Utility Helicopter" (hence, UH). It served many purposes during that time, and looks bad ass! So I decided to model it. The model I'll be doing is referred to as a "slick". These…
On the left top, click on "File" and "Import Into Level". Save it in your "ContentBrower". In the next dialouge: "Import as Dynamic": True; "Hierachy Type": Level Assets and "Bake Pivot in Vertex": True
hmm.. I dont seem to be able to do what he does when he Resets the stages. Whenever i do that, it seems to deform the other stage :( . . Ive got a feeling its something to do with the pivot points maybe - not sure what im doing wrong..