Drop by booth 6415 and check out Retro/Grade. We have a contest to get your name in the credits and we're dropping on PSN next year http://blog.us.playstation.com/2011/08/25/pax-2011-must-play-psn-games/ Also I guess there are t-shirts and posters too. I'm only there in spirit this year. Maybe next year.
http://articles.latimes.com/2012/jul/27/news/la-ol-obama-pew-survey-muslim-mistake-20120727 http://www.thedailybeast.com/newsweek/2011/03/20/how-dumb-are-we.html just for fun: http://theflatearthsociety.org/cms/ if there are really that many people who think like that then i think it is not arrogant at all to state a fact…
This happens to me every once in a while but it's so rare that it's not something I have to pray won't happen every time I open up the software. Then again, I switched back to 2013 from 2015 after being completely fed up with how buggy and crashy it was (2013 is by far the most stable & reliable version). Deleting history…
FZD School of Design cordially invites you to the Free Live Demo and Graduation Show on Friday, 4th October 2013. Come meet our inspiring art directors and outstanding graduates for a day of fun and networking. For more information, please contact us at +65 6225-5720. Kindly RSVP at contact@fzdschool.com We hope to see you…
I had install a new release of UDK 2011 (directx9 64 bit). to build the same scene that i builded in UDK 2009 i see very long time. in 2009 release i spend only few second. what is changed? what i have to change in lights settings?
Hi Folks, any idea if its possible to get the sculpting tools to interact with a live surface, it currently looks like they dont? Seems that quaddraw is the only way to slide along surface with a grab like brush. In past maya versions I used Dtools, but not sure if rich will be updating that tool for 2017.
Hi everyone, I have just updated my Maya to 2017 and loving all the new UV options its awesome... BUT... Where have the UV coordinates gone? I've read that Autodesk have removed these however I am reliant on certain assets to have UV cords in exact positions. Any ideas how to do this? Thanks for all your help
Guys I am thinking to get ZbrushCore 2018 is it worth. So I would love to hear your thoughts on this. I am student for now and would love to get my hands on Zbrush and could not afford it and I can get ZbrushCore. Please give me your thoughts should I get zbrushCore or save my money and get zbrush. Thanks
I've run into this problem in Max 2010, wonder if anyone has a fix. I'm unable to access map channel 2 in the UV editor. Switching to map channel 2, as circled in red, does nothing. In previous versions I get a pop-up asking if I want to perform this operation, then everything works as intended.