[ QUOTE ] this would work amazingly well with diablo/guild wars mechanics, the "lobby" is an mmo type thing where players can get together, like that church from silent hill, so they get together "get quests" flaunt their findings in the "hell" and just socialize, then they venture out into hell in small groups and those…
Development diary week to part two Welcome to part two and as promised I have discovered a solution to my problem. I performed a few experiments in order to recreate the throne designs in a low poly format and my efforts proved fruitful... However this did not solve the vanishing wing issue, fortunately I did some research…
Hey man, always good to see someone interested in concept art in this forum. I'm always a bit harsh on critiques but I hope you take it as a checklist on how to approach the next pieces instead of as a character attack. John Sweeny's tutorials right? Not saying its a bad thing but this is one of the biggest catch alls to…
thanks for feedback! That's true about my engish is something long and bad ahaha. Yes i mean edit normals. For Pior: In next steps i will show how to fix all the related problems at least manually. I have to rewrite some better scripts to automate some process and avoid some common mistakes my actual doesn't do automatic…
I completely agree. Personally I see the industry as reverting back to what should be normal as the publishers more or less step out of the way. They had a lot of money and did some great things but they also set the bar for "success" really high. Making a few million over the cost of development was a failure in some…
In case you still want help Some possible fixes - When using UV island selections an inverted face normal will cause that face to be unselected & break apart. - Make sure shared location is selected http://i.imgur.com/BUN6TM3.png - Shared vertex is just annoying & having it set to disabled when you select verts/edges/faces…
Heya there, I just wanted to say how I solved things up: Baking setup: One gets clearly better results when baking subtool by subtool as opposed to complete lowpoly vs. complete highpoly. In order to do that, you gotta split up both meshes, lowpoly and highpoly. Takes more time, but the result is definitely worth the…
During this session I've baked some Ambient Occlusion maps, and started texturing. I was going to use two techniques to do it in Maya, one to transfer details from a high poly mesh to a low poly one, and one to just bake a map for a low poly mesh. I started out with the high to low poly one. Using Transfer Maps, I can…
No I get it- your model already deviates a ton from the concept. I was just looking at the head- with its bent perspective and the weird, elongated jaw line, and how that was coming through in the model. Theres a muscle there that I used to miss all the time too- As far as what should be a separate model- The answer is:…
Xyphirium: The Twintail ChroniclesProject Description Xyphirium: The Twintail Chronicles is a 2D fantasy action RPG / sidescroller being developed in Godot. It is a smaller-scoped standalone title, set within the same universe as a larger long-term project (Xyphirium: The Shattered Age). The goal of this project is to…