----PART2 Just wanted to add few words about the outdoor environments. All the above still applies, but given that sometimes when dealing with "regular" sunlit environments you may not have that many options as you have with indoor environments you may want to play with light-shadow contrast as well as add more interesting…
The lighting doesn't seem believable to me. I've worked in one of those facilities, and it's a great setting for terror. At night, the flourescent lights would fill the entire space, so your scene is too dark with those lights on. At night, with moonlight coming through the windows, you should be able to get enough bounce…
Ah, unlit will be great. Right now though, the front is mostly in dim lighting, I feel like I really want to shine a big fill on it. All those colors are muted way down.
I'm going to be very optimistic for a moment here. Let's consider the possibility that in 4 years from now, they will manage to put together a full rendering pipeline that includes the following: 1. Full support for static lighting that doesn't look like ass. ---a) This means different copies of the same asset can have…
Greetings Fellow Creative Souls, "STRATOSPHERE" (Looping) is this week's new release in higher-quality Ogg format. I originally created this track for people who make drone videos, but realized that it might sound really nice in open-world games, too. You can listen to it here:…
While you're at it also checkout Frank's sketchbook for indepth breakdowns of why-'n-how one might approach modeling HS shapes: https://polycount.com/discussion/221392/sketchbook-frank-polygon/p1
There are two really important things to think about when you're laying down the foundations of a gun design: mechanics, and balance/proportions. Right now I have no idea how the gun works nor is it balanced. Currently you have so many greebles they're detracting from the base workings of the gun. You have a drum magazine,…
PsychoDream Hey, thanks a bunch! Means a lot. Update. I changed a fair bit. If anything stands out as a stupid idea, feel free to call me out-- I am just experimenting. Also, questionable composition-- Is that light from the right the worst idea ever or no? I'm trying to balance out the mirror and candles... I might add…
The silhouette looks good. I think you have the right idea about reducing the poly density of the jewels and feathers (especially if you use transparency to define the edge of the feathers). I you really want to go for a tight poly budget, you could probably remove some edges from the circumference of the chain links and…