This week I finished setting up the sniper rifle inside Unreal Engine along with a small environment to showcase it. I produced multiple renders as well as several cinematic videos to present the weapon in context. I also created two different texture variations for the rifle while keeping the same base model. This allowed…
Here's a demo to get you started, it's a Max 2024 file. You just need a shader in Unity that supports per-texture scaling, so you can scale (tile) only the normal map and not the occlusion. I think the Standard Shader does allow this. With the viewport set to High Quality, you'll see the untiled occlusion and tiled bump. I…
Hi, here is a sample of the command you need. Here is a small index of handy bookmarks in the MaxScript reference: Nodes: - Node Common Properties, Operators, and Methods Editable Poly Stuff: - Interface: EditablePoly - Editable_Poly Methods Array and BitArray - Array Values - BitArray Values ( -- create a plane and…
Yes, I agree with most of the posts here. Formal training isn't nearly as important as hands-on experience. And a school setting is not necessary for hands-on experience in this particular field. The most likely method for getting a job in games is to dive in and get your hands dirty. Practice, practice, and more practice.…
Update E X C A V A T I 🔴 N ™ | GoldSrc | Europa sub-surface bio-research station & other progress | The image shows one of the interiors of what would be a quite large bio-research station on Jupiter's moon Europa, with a surface and this sub-surface level containing crust-suspended modules. For those curious to see an…
there are a few scripts and plugins to do it, but they're all at least a little lame. as you can see from the script rebb linked, there are only options for Maya to check on the state of things after a state changes - you change selection or you change tool. So it's possible that even with a 2 minute autosave interval you…
Lightroom helped me get better at the TECHNICAL side of photography by understanding why some photos worked beter than others TECHNICALLY. Lightroom has a lovely analyser feature that allows you to filter your shots by camera settings as well as other filters such as star ratings. I can look at my early poor roller derby…
If you're in the US and you get a free college education: TAKE IT! I went from CS student (undergrad diploma) to art student, and over 10 years later to CS student (masters). I worked as character and environment artist, and later as tech artist and tools developer. My interests changed during my career, and having that…
These are pretty cool and it's nice to see you thinking about the animations as a set. Is the idea that these will be playable animations or an NPC? If they are playable I'd suggest two things. 1.) When you animate in Maya, have one of your camera's set to what the player will be seeing (I'm guessing looking down on the…
I found loop node recently as a replacement for slope blur with unlimited number of sampling for things like that. it might get quite slow although. For "disorder" you can just set different seed slider for initial blobs in tile sampler node or different seed in displacing noise. You can also use random darker tints in…