I prefer to do a mix of both, since I have a hard time drawing proper perspective. So you could make a base mesh. Then take a screen shot, and in photoshop start working on proportions some more and adding detail till you are satisfied. Then go back in rough in some more forms in 3d, then take a screen shot and paintover…
Thanks! I've run into an odd problem though : s I opened my max file at home (did the baking at school) and there's normal map issues. The most noteable is a pretty big and ugly seam on the shirt. Usually it's because of that damned Gamma/LUT thing, but I have it deactivated. I also tried exporting it to marmoset and...…
looks really nice with the flat color shader, just export that and you will have a good part of your texture done =] and the green glow looks great ---- Guys, i just noticed that we are not being fair with the other areas on the workshop, like huds and wards. So my idea is to add on the rules that are allowed item FOR the…
Hey guys, epic stuff here as usual :) Here's an update on my scene. I finally got round to making a video of it. Couple of issues thouh, a) youtube seems to have changed the gamma a bit, and the scene is already dark so screen brightness may help if it's too dark to see. (looks fine on my screen).…
anything with a retina style/HD screen, if you plan to use pdf based ebooks and art magazines. You'll have to zoom less to read small print fonts like annotations, picture commends, footnotes. For example I wouldn't recommend an ipad mini, or any device with a non HD screen if you want to read e-books like Vertex. I picked…
absolutely. using add/multiply works like it does in photoshop (add being screen). so if you think of your textures as just numbered information.. taking an AO map (mix of black and white.. or 0-1), and add 1 to it.. it will become white.. or if u multiply it by 0, it will be come black. but now if you multiply your AO by…
So, I've made some trees, I think I need to make some trees that are more epic huge. Added some fern and germinae(?) for more variaton on ground. (only apparant on bottom screen) Added some particles for mist/fog to give a bit more texture to the already present height fog. Not sure if I am to keep it. (only on top screen)…
Architecturally, you would most likely want to have two-tiers of design. A Zone would encapsulate the overall theme of your level, with rooms inside the zone (that may or may not span a single screen's worth of space.) The problem in Unity is that unless you handle Additive level loading, you're going to constantly be…
I really, really like your assets on their own. I think that each asset has a great style and I dig that you're working towards something so very vividly stylised. With your assets in the scene, together, the screens are quite hard to read, as there's a lot going on in each. My eyes aren't able to settle, and there's a lot…
I finally submitted my work \o/ Here is the final video (it's exactly the same one I posted above) https://vimeo.com/253714134 And a few images of dynamic poses: I also made a stance during Christmas holidays, when I was seeking inspiration for the ultimate move. I originally planned to use it for the title screen, but…