It's kind of hard tell how well you're using the space without a good look at the model. It would probably help to throw a checker pattern on it too. Preferably one that shows pixel density so you can see how well some of those ultra small pieces are going to fare. In general there looks to be a lot pieces that could…
waiting for goaheads or instructions or decisions from higher ups when I'm on the clock, sitting with almost nothing to do... and them wondering why things aren't done when they suddenly ask for them the day before they're due? people who have no reason to be asking me to make a 2x2 pixel area more round.. without anti…
shaders as in pixel shader fur techniques? right now, everything i've seen looks goofy and there's always the problem of how to control the haircut. even in rendering tools like shag it's a pain to create a hairstyle. but with technological advancements it might become useful one day. the drawback with alpha mapped planes…
Is former Alchemist capable to work with non-square textures now? Have it's AI improved in depth reconstruction and especially de-lighting or it's still same hipass mostly? Is it respect pixel grid to move something exactly 1 pix without blurring everything like Designer with every move and crop i.e ready to…
THE PROJECT: We have been working on a big iOS SHMUP project for more than two years now, the development process is going smoothly and we currently have a near-finished game product. Everything from the graphic-engine to the game-engine has been written from the scratch, and that's to get the best performances and…
Hi, I've been trying out substances new plugin for unity 2018.1 with livelink and I've been having a small issue with the textures to a modular apartment hall set I've been working on where these seams would appear between the pieces as you can see below. I was using a plane mesh for the atlas and mapped the uvs for the…
I am trying to make a Fresnel shader, the problem is that if I move the object from the [0,0,0] position , it looks broken. I am using 3d Max 2008.string ParamID = "0x003"; // this string tells 3ds Max to use the DXSAS compilerfloat4x4 wvp : WorldViewProjection < string UIWidget = "None"; >;float4x4 ViewInverse :…
Oh hello, I want to put an UV shell so that coordinates overflowing the initial 0-1 square pick up a mirrored version of the map. I have learned this is called MIRROR, where things seem to default to WRAP (maybe CLAMP?). So, where do I enable this mirroring? Using 3dsmax 2011. It's probably REALLY simple, but I can't find…
Your result is the expected result, and the one I got when running through your steps. To fix it, you should just be able to increase the tolerance on the edge detect node. It looks for contrast, and if you notice, in your distance node you can see a subtle gradient in each shape. Your edge detect is just set sensitively…
You can either use a Landscape spline actor or just a normal spline mesh blueprint that has your plane on it with a tiling material. You would also probably set material applied to include Pixel Depth Offset so that any intersecting edges on the spline will dither blend the mesh into your ground or landscape. The seams…