Ditch the massive footer image. Not only is it 50k of useless information, it's a fixed size and it's massive (1203x171 pixels? What if you're looking at this site on a screen/window less than 1203 pixels across?) that's a big no-no in web development. Your site should be able to adapt fairly cleanly to any aspect ratio or…
Good! Close enough! But not quite right (I think)... So here is my solution... As you said we need to save the lower 8-bit and the higher 8-bit to different files in order to mix them back together in Unreal. In order to to do this, open up the original 16-bit vectormap and simply go to Image/Adjustments Levels. First…
Your site is loading really slowly for me. The lowpoly stylised stuff is pretty cool, but from the sculpts you make it very clear that you don't really know human anatomy very well (some muscles is in the right place but mostly it looks like fudged guesswork and blobby strokes). If you want to show next-gen character…
Both. First one has thumbnails but no way to save images. Second one saves images but gives no clear view of your art range. Both rely on annoying fade in/fade out effect and big apple-like fonts and loading animations that just piss off some people (me included). Some folks like their stuff to be delivered bare bones and…
So bad. I think advertisements like these should have a mandatory url printed to their original/unfinished image components or at least a disclaimer that the ads aren't real images. There are disclaimers for car ads (warning: cannot drive in a volcano) as well as "screen image simulated" disclaimer for phones and stuff...…
First off, kill that font. It's horrible. Your font page is pretty weak. The fuzzy images of your levels aren't very appealing and I think you could add more links and images on the front (The links on the front dont work either, but I'm assuming youre still working on it.). The way you display images in your Gallery…
UPDATE! i call it final now supports: standard mode (drag you file on the exe and it results as already seen) advanced (comand line) mode TV3X.EXE <SOURCEIMAGE> ?<DESATURATION> ?<DESTIMAGE> ?<GRADIENT> ?<DOTMATRIX> desaturation is a value from 0-100 to desaturate your sourceimage destimage is the imagefilename where you…
I would add something little easier to view the images with... here is a little bit of knowledge you may want to use for the images? text Link: <a href="#"onClick="MyWindow=window.open('http://www.yoursite.com/popup.html','MyWindow1','toolbar=no,location=no,directories=no,…
As usual, it's very nice to see how eager you are to add user requested features!! About the image viewing size - I did not mean inside Xnormal but more like the following scenario : Lets say I have XNview or ACDSee installed (I actually don't, I use Fastone Maxview!), well I wish that when I am in the small preview window…
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