[ QUOTE ] Nothing is worse imo, than a race that can't face the facts and are uptight about their 'issues' , I mean, wheres the fun if you can't point the finger now and then? [/ QUOTE ] You could have just straight out said "there is nothing worse than the Germans" instead of beating about the bush, Ror.
ha, the face by peter konig is a paintover, sure he did the model in mudbox .. but does it represent anything of the mesh? :P Some strange choices, yet some great pieces too! I guess everyone here is smart enough to see beyond the textures and realise that they werent created/rendered in mudbox. the plain sculpts are my…
Your matching of the blizzard style is spot on man, just a minor crit: His face is a bit too flat and you're losing it to the armor. Hope you don't mind a quick paint over, just slapped some bright yellow color burns in some key areas, under the eyes, hair (gradient fade it down).
I think this model looks solid - but I completely understand reworking something until it loses all creative meaning and interest. It happens to me frequently. I don't know if there's any golden bullet answer to these kinds of creative habits, but I find I work best within parameters and deadlines. When the sky is the…
I'll be interested to see where this thread goes. The uncanny valley gets all it's pop in the realm of character art, but I think it happens in environments as well when things are 'just off' from how they would be built. Maybe it doesn't create the same sense of unease when it happens in environment art, but it can still…
They turn to be green after you edit them. The important thing here is that they need to stand perpendicularry to the face. The simple chamfer doesn't give this as you can see on the example. They are on an average direction between 2 faces. In edit normals, you can rotate and move them manually, but there is a face…
I will also agree on the face looking a bit manish. I agree with natetheartist on the fix for the face, making the face shorter with more subtle plane changes to the bone structure will translate this to a more female look. Girls faces for the most part have very elegant plane changes compared to males. In my opinion her…
@monster: My bad, I misunderstood the OP's question. For whatever reason I assumed he was talking about mismatched face orientations. And I didn't realize until just now that all a surface/face normal really is is just an averaged representation of that face's vertex normals, as opposed to being its own independent thing.…