Looking for an experienced 3D Character artist to produce 5 Stylized Cartoon Bird characters reminiscent of the style of the Birds in the movie Rio at next-gen game engine quality. This is a remote freelance job and is due no later than 9/3. Anyone interested please contact us asap and submit your portfolio for review.
Forgot to post yesterday (again) so here's double post: Day 9 Packed all sets with approx. the same texel Also decimated all highpolys and got them to the Blender together Day 10 Baked everything and sent to Painter. Finally can start the texturing.
Hi Wagmance, I have over 9+ years experience of 3d Character Rigging and Animations with Unity3D/UDK for in Game Animations as well as Game Cinematics. Demoreel can be sent upon request. you can contact me on bhavesh@aswaforce.com OR bhaveshsuthar99@gmail.com Regards, Bhav
Proportion seems off... Her jacket sleeves and arms make her look upside-down triangle. And seems like upper body is too big... But she's already 9-head tall. I will see about shortening upper body a bit. and her arms too.
Pfiu ! I just finished my montage and I submite my work for the contest. I'im freeeeeeee ! Now I can go sleep (yeah, right now, it's 9 of the morning in my country. I worked during all the night :poly124: ) My hands are shaking :)
Reminder for tomorrow morning, 9 am, is the White Point Nature Preserve Clean Up! We're trying to bring 10 volunteers to help tomorrow morning. RSVP if you haven't! Kids are absolutely welcome to come. https://www.facebook.com/events/296709424369353/?notif_t=plan_user_joined¬if_id=1548364075921914
Don't use any of the methods suggested here, they're all going to give you incorrect results. Use this instead - it uses Reoriented Normal Mapping (which is a superior method to anything outlined in this thread) - to combine up to 9 normal maps together; http://vincentcallebaut.com/CombineNormal.html
Hmm, sounds like I'm gonna wait a bit before testing (especially since my 2012 gave me a 2011 instead :P ). Might wait for the first hotfix patches like always. Shame really, really like to try and upgrade from Max 9.
I guess I should have added the specs for that by now :) It is a scripted geometry plugin, so should work in most versions of Max 9+. However, I no longer have access to versions of Max older than 2010. I know it works in 3ds Max 2010+.
They don't load at all half the time on my crappy internet connection. Or they load just enough so you get a bunch of blank space and the top couple of pixels of the actual model. Make it a jpg that fits on my screen at a quality of 8-9 and it'll be perfectly good.