Thanks for responding. I have a feeling that this issue is very simple and is probably a result of me not having a fundamental understanding of rigging. They are parented. I actually don't have a "rig" per say. JUST BONES. I am going to animate the bones directly just for this simple test and then go back and do a proper…
So I took a pass at it and haven't really figured it out, but I wanted to share a few discoveries anyway. I'm attempting this in Arnold since that is built into Maya these days. First thing you need to do is set the attributes of the meshes you want to use opacity, under the arnold section, uncheck opaque. If opaque is…
Cheers for those links guys, XSI looks like it needs plug-ins of some sort to import and export to md2 so that's something ill have to look into if I can't get this done. I've downloaded Blender and can get it to import an md2 but the md2 has none of the texture mapping I did in Milkshape so I guess I'll have to redo the…
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
What if the gigantic Babel Tower had actually been a gigantic nuclear-electric reactor? A power plant of ancient humanity to generate energy and reach the "divine", before being punished for their arrogance. Design for the industrial zone. https://www.artstation.com/artwork/1NqBW3
I feel like this thread is an infinite loop of advice that's not really being digested. If you don't understand why you're doing this, re-read every post on this thread and don't continue modeling until you do. It's been explained several times. I'm going to try and explain it in more simple terms. Also, to clarify my tone…
Well i can agree that the stuff might be a little generic. Im happy with my work and the quality of it but it would be nice with atleast 1 piece that sticks out more. Not sure how to deal with that tho since right now we are VERY busy with several things at once (9 week long gameproject, making portfolio site, writing…
I had some problems with the script posted above, It seemed to give me some incorrect results on more complex models. I decided to have a go at it, so here's my take. Basically I build a list of all the UV islands using a UV modifier, then set the auto smooth threshold to 180 and run auto smooth on each island. I'll post…
Still working away, I haven't updated this because I just feel like I don't have anything to show right now but I think I should try and get into the habit of updating this once a week, even if I don't have anything finished. This will be a long post since I'm going to try and cover what I've been up to since last time...…
What I miss from max the most is to be able to select uvs by angle. Mark has made a good point about exploding the uvs by smoothing group which is very quick. You could get it done within Maya in a similar fashion, by assigning Normal angle on the mesh first> planar the object on an angle> select with hard edge constraint>…