Hey Kensey! I might be able to shed some light on the problem (funny joke, right?). You are always going to get light map seams on objects where the UV shells are mapped diagonally. You have to make sure your Lightmap seams fall between pixels to ensure a perfect seamless light bake. This means your UV shells are going to…
This is pretty silly, a camera that allows the user to retroactive focus does nothing for someone who lacks the ability and skill to properly frame, pick an interesting subject and background, pose a model, work with lighting, etc etc etc. Lytro is not a "make awesome photographer" tool any more than using a DSLR vs a P&S…
Really nice start mate.. It might just be me, but I'd reckon you should have another look at the upper arm region and armpit area as it doesn't look quite right. I'd also try to keep the fingers straight since your doing it for a project, a rigger later in the process will probably go 'facepalm'
Hello everybody! As the title already suggests I'm looking for a rendering program. I've looked through quite some yet, but haven't come to a conclusion. A little bit more information: - first, I'll use it for Animation and Art, NOT for gaming! that means that I'll use primarily high-poly models - I model in SketchUp and…
Thanks for the feedback guys. Living in a vacuum for so long, these are great comments for me as a wake-up call. @Shrike I agree color is always a topic I haven't worked on. Really need to work on that. For the palace scene I think I'll get onto doing some foliage, and figure out what stone tiles I'll do. @Bardler 1) I…
Hey guys, just come context on this piece: A tiny boat with a makeshift shack built onto the back of it, this boathouse will be sitting on a scholars desk inside a lightbulb, (like a terrarium) filled with sand or dirt. In the background, there will be a few mysterious leather-bound books and a magnifying glass. One of the…
thanks poopipe I tried it a year or so ago and also had a similar impression of not being sure. I would probably still use Designer and Painter . Both substances got a few nice new features since and I intrigued if Instamat got something new and decisive for a switch . Honestly I spent not so much time with it and…
See thread: https://forums.unrealengine.com/showthread.php?147150-Huge-map-difference-between-4-13-and-4-16 Essentially we have a completely finished level that used to look beautiful but with the tonemapper disabled in the new engine it no longer does. I need someone to re-do lighting and post and fix it back up. Paid…
My idea is too have a similar art style to games such as "Firewatch", "RV There Yet", and "A Game About Digging A Hole". Those low poly stylized games with good lighting :D . Although I think I have most of it down in my own unique way, something just still seems off to me in the sense that it doesn't feel "complete" I…
Hi everyone! Its been a long time in the making but we finally got this one done. It could go on sale as early as Friday, so keep an eye out. In this DVD, Dave Prout and Jim Magill go through Lighting and Post Processing in UDK. Together they use over 27 years of combined professional experience to deliver not only great…