Thanks pmiller and Tim, i am still working on it, i am redoing all the dirt as its really unnatural, i will see how i can fix the geo issue, ill probablly remove some of the front tank tracks as well if not all of them as i prefeer to add some texture detail up there in the front. I will play around with that once i am…
Hi folk, I wanted to ask you about time management of yours. How exactly do you arrange your time every day for studying and working with 3D? Maybe you are using scheduled daily routine, or maybe it more spontaneously? Can 3D artist arrange your day without fatigue, or it's impossible thing to do? For example, one half of…
Awesome, Tim! Loving it so far. :) I wonder if it would be nice to spare a couple tris to pull out the wraps a little bit to make it look layered? Either way, cool stuff.
Yeah there is a situation going on with this new news: https://www.youtube.com/watch?v=ghBIOG735Kw I am seeing the results of this trying to type out messages to other users especially on youtube, very strange happenings, like restricted communications, you've been told. I will also (if the users of said channel ever…
Been working on some modular trims that i could duplicate around. Just started placing them, here's just some texture flats. Pink assets will be unique unwraps, blue/teal will be tiling.
http://www.poopinmymouth.com/net/pics/euro_tour_2005/CIMG1376.JPG http://www.poopinmymouth.com/net/pics/euro_tour_2005/CIMG1381.JPG http://www.poopinmymouth.com/net/pics/euro_tour_2005/CIMG1383.JPG http://www.poopinmymouth.com/net/pics/euro_tour_2005/CIMG1384.JPG I picked this up for my trip to Europe tomorrow. Should be…
Half-Life 2: Lost Coast - Church Remake in UE4 - Post 2! (Which I now know is referred to as "Monastery") So: Half-Life 2: Lost Coast - Monastery Remake in UE4 - Post 2! So in the last post I had basically just started to block out the monastery with some custom meshes and BSPs within UE4. I also started listing things…