Yeah, I love that thing... Mainly because I use my wacom instead of a mouse so the "middle mouse" button is a savior for scrolling around quickly. -caseyjones
Wow...that really sucks, their games were awesome, I hope everyone there can find something quickly...looks like that even a good studio can fall nowadays :(
*** Position Filled for now. Will be back with more jobs soon. *** --- Hello There, We are still looking for a talented, creative, and collaborative a Lead 3D Character & 3D Animator (keyframe) artist to join our core team developing high quality Characters, Creatures & Animations for one of the biggest Strategy based…
I played it for a few days but grew bored pretty quickly. It's too buggy and shallow for now, I'll continue playing in year or two after several cool expansion packs.
To quickly add: Your time as student does count towards the 5 years as long as you held a compelling health insurance. The European Health Card counts towards that for example :)
Another thing i'd say is set carbonmade to scroll down to view the images, clicking to the side is rather annoying and by scrolling down someone can quickly look at your work :)
The answer you're looking for is near the beginning of the second video. http://cg.tutsplus.com/tutorials/autodesk-3ds-max/using-splines-to-quickly-create-highly-complex-geometry-in-3ds-max/
Here is entire thing made by me. Shame it's in UDK, as I really had to use SpeedTree to quickly popup some intresting background and context, although terrain look bad:
I think it was Tekken4 on PS2 that said they could do models were so dense they didn't need textures. It was big deal then, but quickly brushed aside and never spoke of again.