I made these two vehicles for Red Orchestra mod Diffuse only, about 23k tris per model: model model More screenshots:: https://www.artstation.com/artwork/5b2Yg
With FBX import in Max it's either Smoothing Groups or Explicit normals, you can't have both. The bad shading, happens because of the way how 3ds max calculates normals. Max does a simple average calculation based on the smoothing groups and face angles, while Maya uses an algorithm which takes into account hard/soft edges…
Arch & Design material should do this, as long as Final Gather is on. http://download.autodesk.com/us/3dsmax/2012help/index.html?url=files/GUID-70B5937B-23A0-42F1-966A-EC10A3A3F07-1961.htm,topicNumber=d28e380411
Amazing. This is on my wishlist and when I buy a wheel it will be one of, if not THE, first racing game I pick up. My question is that weather system though. I mean the clouds look amazing. Fifty seconds into the trailer on the Steam store page and I can't believe how realistic the clouds look. It's one thing to have a…
234 Puma is done. Progress so far: It's quite difficult to get the colors/hue to match perfectly from vehicle to vehicle when directly painting the camouflage. So difficult in fact, I've stopped trying...ha! Gonna go back and redo the halftrack. Something about the pattern bothers me for some reason. Still have Opel Blitz…
wow I was lucky started my sub on the 23rd and got the update 4.1 released on the 24th despite I canceled, turns out me being broke for about a week paid off lol.
Mesh group is 4. Working in 4k. Model is for the game Rust: http://i.imgur.com/L23PMeW.png Operating System Windows 10 Home 64-bit CPU Intel Core i7 4770K @ 3.50GHz Haswell 22nm Technology RAM 32,0GB Dual-Channel DDR3 @ 666MHz Motherboard ASUSTeK COMPUTER INC. MAXIMUS VI EXTREME (SOCKET 1150) Graphics CMC 22 W…
I'm not really sure what the context of the scene is here. It looks like he's just finished a drawing he's quite proud of, and is then attacked and grabbed by said drawing? When his expression changes from one of pride to confusion, it feels like there's a lot of unnecessary head movement, he also ends up leaning back in…
still needs a lot of work, for future ideas but i made some changes, added a options for effecting selection only or whole object, and added some sliders for controlling the wire deform options, after it is created that work live. https://dl.dropbox.com/u/2360554/mayaScripts/curvyEdges.py Right now the extra options only…
No worries the sculpting thing in Maya is probably pretty good. I Like to have my Pelvic area slanted because I feel i get better deforms from them that way. I always start with a naked figure because it is easier to map out by adding the costume on top, but that is just how I like to do it. Not with this figure but other…