I am trying to teach myself how to script with Maya. I am starting with MEL and I am having problems with a more complex situation. I am trying to select all objects and delete them from the scene except for two objects that can be found on every scene. Those two objects can be found together on the same scene or…
Too much awesome for one page to contain! Really like the next textures Eld. :) With Zac D's path and the depth of field shader - it could combine to make an eye-exploding mix. :D If anyone fancies a quick route to the dragon - I've uploaded my single player just before I went through the portal.…
Hi! I think you will be hating me in the end :D ! but I think I liked her hair more when it wasn't all tied up, can't say much more as maybe you would leave lose strands of hair aand would look perfect, I'll just have to wait and see :D By the way, disolving the rose in the black "fog" is a very nice idea and I am excited…
The idea of this workflow is that you're creating very complex-looking models that look turbosmoothed without the need to do any time-consuming sub-d modeling. These methods leave a lot of poles, even on clean topo, so it isn't designed for sub-d for that and the reason above. The examples above are all extremely…
@ProjectEagleeye: I was going to boolean that out. @Shinigami: That you for that. That is a very good idea :D I have decided to completely restart because I realize that I am thinking of this completely wrong. I am going to think about how It would actually be manufactured. I thank everybody for helping. I am still very…
Thankss1dK ! I'm using maya! Yep sub-d modeling, pretty basic stuff, I'm not reinventing the wheel at all :D For the holes etc inside round surface, I just need to have enough loops on the model before booleans or cuts. And support edges wide enough. Ex : A 4 sides cylinders into a curved surface will have a harder time…
Awesome thanks heaps man :D so helpful. Im considering giving that fishbowl (bend) or whatever you call it look to the mountains snd horizon line. I think the picking how saturated my colours are gets me the most. So would adding explosions or something be a good for some sort of 2ndary lighting? Was thinking i have to…
Hey Sam, they were sculpted in using just the clay tubes and a modified damn standard brush. Details on the technique are available here cos I lifted the info off bobo :D : bobo weapon demo worked on her face this morning, and detailed the backpack, detail pass on the skin might occur tonight... going to try the heavy pore…
AdamRodgers- thx man :D , and ya the forearm and especially the wrist area i have not gotten into to much detail there yet, but thx for pointing out the back of the forearm Rmunday- i think your absolutely right no correctioin needed, i was trying to do something i saw from the comics but it would just stab him in the…
Damn. I was thinking if all else fails, I could take a displacement map of the highest sub-d level of the current tool and apply it at a higher sub-d level on the new tool if it wont allow me to reimport the old. Then apply that displacement tool to the sub-d at the same level (I think thats possible in Zbrush from what I…