Hey Everyone! My latest episode is up and is full-loaded as I review everything we learned in Season 1 of Tuesday Talks (4 Episodes). New videos and lots of useful information to take in! Please share this video with your fellow cg-animators! Happy Tuesday to everyone and as always your comments & feedback is greatly…
Somewhat related, when the developers of Guilty Gear Xrd where giving a talk, they mentioned how they had to "re-draw" each scene in their game so that the perspective matches traditional 2D animation instead of typical 3D CG perspective. So perhaps modifying game perspective wouldn't have to be limited to just realism. I…
There's also Insomniac Games who are making next gen Ratchet & Clank [ame=https://www.youtube.com/watch?v=E7vOzLEE_rw]next gen Ratchet & Clank[/ame]. And while there are very few games right now that do PBR + stylzed sadly, don't just limit yourself to games. Recall that Pixar and Disney makes high end CG films with…
Monty was the reason I got into 3D. I was 14 when I seen his Haloid animation some 7 years ago at school and then this making of right after [ame]https://www.youtube.com/watch?v=7toimyzpG4I[/ame] Id rewatch his stuff a lot until I found some cg sites Part of my drive was to shake his hand some day. I hope he lived happily…
Yeah, that sounds correct. Unless he's able to look behind the staircase, he was only going around in a circle like if you were standing in the middle of a bubble. Still, it has me excited for the future of CG going forward. Instead of rendering stills from one camera spot, every viewpoint could be rendered at once. Now…
Modeling is solid But I can see 2 "small" problems Your stuff has topical raw render cg look => all clean sharp and in focus =>> easy fix add atmospheric prospective blur the edges [using depth thickness or handpainted mask ] add something to unify everything like photo filter or noise You have to spend some time learning…
Digital Content Creation. A move towards what creates the content doesn't matter to the engine or pipeline. Using fbx and say, USD helps with that. Although USD is more for CG production than games. Beyond that, stuff like making common or advanced rigging elements known and interchangeable between software would be huge,…
Hi there! I am Elena. I am a young 3D artist that works in a film production in London. I want to share my availability for new 3D projects to improve even more my abilities. My skills are modelling (hard surfaces/ organic models - for gaming and CG products), grooming and texturing. Programs used: • Maya and Zbrush…
Hi there! Here's my project for my first year 3D modeling, shading and lighting final exam at IED Milano. It took me 100+ hours to complete the job and I'm really happy with the result! I really hope you like it! Portfolio: https://www.artstation.com/mickyrocca The most challenging part of this work was putting all my…
Greetings PCers; This thread is for those who use Photoshop for their concept art. Anyways I've been practicing making concepts before I follow them in 3d modeling. I tried using both methods. 1) painting a base color and creating a mask out of it. - In that case, you usually duplicate the masked layer and paint over it.…