Could someone here please check the STL I put in Google drive (link below). It's a quiet simple succession of subtools for a Boolean Operation. The live boolean goes fine but when I try to create the resulting mesh I have an error message. Just to precise, for each subtool I took care to delete lower subdivisions, remove…
I think the key is the difference between photo ref'ed and photo sourced. Even the places that want realistic textures don't want it to look like a quick photo sourced texture. Any env artist worth their salt will take care to remove shadows and highlights from any photos he/she is using. removing the obvious lighting…
To much focus on white space and typography, not enough focus on your work. your layout should enhance the focus on your work, not subtract from it. Buttons to project details don't work so remove them until you have working pages. You also say your portfolio consists of personal and professional work, but all I see is…
Just want to jump in and say that no, you do not need to remove the fixed front sight when using a holographic sight. The EOTech is elevated enough that the crosshair rests just above the front sight. (I use a rifle, very, very similar to the one being modeled and the two sights do not interfere with each other) It's worth…
Easter renders, I like the lighting, need to work on the composition of the room, the skin texture of the girl to break up the large untextured spots on her back, and find a way to render the mirror correctly. Maybe someone knows the answer to this. If I render the mirror at 100% glossy I get good reflections. If I render…
When creating Hero Academy we had faced the same questions. We had time to design the game around what we felt most comfortable doing. * No pay to win. * Fair amount of content for each In App Purchase. * Nothing is gimped if you don't pay. * Use Ads for free players. * Remove Ads for any In App Purchase made. * No Ads…
Cleaning shop... The 1 thread in Polycount Exclusives has been moved to News Archive/Interviews (Ryan Clark interview), and the empty section has been removed. "The 'Unofficial' Polycount Collaboration Project" had a bunch of old empty threads. Deleted them and removed the empty subforum. Moved a bunch of old collab…
Alrighty, made some fixes today. - centered all pages - added new m3 wireframe - added offwhite border on thumb images - reduced amalfi images by 1/2 - removed several catalunya images - added titlebar nav on all pages - removed titlebar logo images and replaced with nav text - highlighted Forza 3 overlay instructions…
Oh man, great reel! Agreed though. You should remove the FPS stuff. Definitely by far your weakest stuff. It certainly brings down the reel in terms of excitement. Your other stuff though. great job! Just 2 nit picky things, which are just personal preference. The t-rex, the guy feels a tad bit floaty in mid air, I think…
Along the lines of removing unneeded geo and putting in the normal map - remove the bolts on the round windows and put that in your normal map w/ some supporting AO. Few things: - proportions on the wood pallet look a bit off. Its kinda chunky, a little too tall, and maybe a bit to large overall. - Lights on the wall are a…