Hey Two. I think at the end of the day as a designer the sorts of decisions you make fall back on your own adventure. Your concept idea has been pretty much the same so I don't think that's drifted too far away (the only thing I can't tell right now is that it's powered by lightning) but your shape language has gone…
Are you the same mooseboy from the Milkshape3D forums!? That avatar brings back memories-) There are many more tutorials out there with a lot more info and junk to learn I suggest you use my mini-tut to get you rollin' in the right direction then track down some of the more involved tuts later. 1) I picked a pallet with a…
Republik Games has an opportunity for a low-poly modelor to work on our racy flagship game: Spend the Night! This is a ground-floor opportunity to join a fledging studio BEFORE we get big! For the right candidate, our success will be YOUR success! You must have: - Solid low-poly modeling and texturing experience in Max or…
Lighting breakdowns This write-up looks at how some of the fundamentals of photographic composition can be applied to render setups for presenting real-time assets. Since each render engine is slightly different this is less of a deep dive into the technical nuances of how things work and more of a broad overview of how to…
Dear Applicants!We are currently looking for a Lighting TD experienced on Houdini. At the moment we are working on the second season from the animated series "Talking Tom and Friends" https://www.youtube.com/user/TalkingFriends. ARX anima‘s work has been showcased in cinemas and both national and international television,…
Dear Applicants!We are currently looking for a Lighting TD experienced on Houdini. At the moment we are working on the second season from the animated series "Talking Tom and Friends" https://www.youtube.com/user/TalkingFriends. ARX anima‘s work has been showcased in cinemas and both national and international television,…
"I 3D scanned real popcorn and baked it down onto the pile using a diffuse height map." Could you elaborate on that, please? Might be about terminology, but I don't quite follow. You scanned individual pieces or a bunch of popcorn? And since you seem to be using a displacement map / tesselation, did you take the height map…
quick paintover to illustrate what people are saying with the backgrounds (plus a really quick color job on the main character to help him stand out a little). Basically what I did there was to light up only the platform bits, so the player knows where to go. If there's a switch in the area, you can use lighting such that…
Hey Kensey! I might be able to shed some light on the problem (funny joke, right?). You are always going to get light map seams on objects where the UV shells are mapped diagonally. You have to make sure your Lightmap seams fall between pixels to ensure a perfect seamless light bake. This means your UV shells are going to…